Ready, Set, Curb!

created by Alexandra Stote, School of Marine and Environmental Affairs, in partial fulfillment of the capstone requirements for the Graduate Certificate in Climate Science

Ready, Set, Curb! is a strategic, interactive board game that could be used as a tool for learning about climate change in an academic setting. The game was designed for middle school students with the option to adapt game play for high school audiences.

Objective: Can your team reduce the earth’s greenhouse gas emissions to zero by the year 2050? Working together, you must answer team challenges and link climate impacts to greenhouse gas emissions in order to help sequester, or remove, greenhouse gases from the atmosphere. The game ends in the year 2050, and the goal is to remove all greenhouse gases by the time you get there! But be careful, some cards and actions require you to add greenhouse gases along the way. How close to zero emissions can your team get by 2050? Good luck!

Required Materials:

  • Game documents (email to request access)
    • One game board
    • Three different types of playing cards (“Climate Impact,” “Team Challenge,” and “Impact Pathway”)
    • Instruction manual for gameplay
    • Facilitation guide for teachers
    • A “cheat sheet” for students
    • A vocabulary list for students and teachers (adapted from EPA 2013)
  • Game pieces
  • Dice
  • Paperclips
  • Bucket


We encourage the reuse and dissemination of this game for noncommercial purposes as long as attribution is retained and any adaptations are shared with the same licensing.  This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.  Attribution should include: Stote, A. (2019) Ready, Set, Curb!  Retrieved (date), from

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